var status = -1;
var selectionLog = [];

function action(mode, type, selection) {
    var reactor = "action" + cm.getMapId();
    eval(reactor)(mode, type, selection)
}

function action330006000(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(2700023, 1, 1485, -304, 100);
            cm.spawnMobLimit(2700021, 1, 1488, -304, 100);
            cm.spawnMobLimit(2700024, 1, 1052, -304, 100);
            cm.spawnMobLimit(2700024, 1, 1035, -4, 100);
            cm.spawnMobLimit(2700022, 1, 427, -66, 100);
            cm.spawnMobLimit(2700020, 1, 285, -4, 100);
            cm.spawnMobLimit(2700022, 1, 1264, -42, 100);
            cm.spawnMobLimit(2700024, 1, 915, -4, 100);
            cm.spawnMobLimit(2700024, 1, 1152, -4, 100);
            cm.spawnMobLimit(2700022, 1, 1648, -54, 100);
            cm.spawnMobLimit(2700022, 1, 1219, -369, 100);
            cm.spawnMobLimit(2700021, 1, 1012, -304, 100);
            cm.spawnMobLimit(2700021, 1, 1061, -25, 100);
            cm.spawnMobLimit(2700020, 1, 780, -4, 100);
            cm.spawnMobLimit(2700020, 1, 540, -4, 100);
            cm.spawnMobLimit(2700024, 1, 1828, -304, 100);
            cm.spawnMobLimit(2700024, 1, 1587, -304, 100);
            cm.spawnMobLimit(2700023, 1, 1349, -304, 100);
            cm.spawnMobLimit(2700022, 1, 1769, -42, 100);
            cm.spawnMobLimit(2700021, 1, 1475, -25, 100);
            cm.spawnMobLimit(2700020, 1, 1374, -25, 100);
            cm.playerMessage(-1, "只有消灭该区域的所有怪物之后, 才能移动到下一区域. ");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/stage");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/number/1");
            cm.dispose()
        }
    }
}

function action330006100(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(2700021, 1, 1766, -4, 100);
            cm.spawnMobLimit(2700021, 1, 1222, -244, 100);
            cm.spawnMobLimit(2700022, 1, 1166, -271, 100);
            cm.spawnMobLimit(2700023, 1, 920, -244, 100);
            cm.spawnMobLimit(2700024, 1, 757, -244, 100);
            cm.spawnMobLimit(2700023, 1, 477, -4, 100);
            cm.spawnMobLimit(2700021, 1, 345, -4, 100);
            cm.spawnMobLimit(2700020, 1, 228, -4, 100);
            cm.spawnMobLimit(2700020, 1, 1841, -4, 100);
            cm.spawnMobLimit(2700020, 1, 1860, -364, 100);
            cm.spawnMobLimit(2700023, 1, 1664, -4, 100);
            cm.spawnMobLimit(2700022, 1, 1075, -39, 100);
            cm.spawnMobLimit(2700021, 1, 850, -4, 100);
            cm.spawnMobLimit(2700021, 1, 817, -244, 100);
            cm.spawnMobLimit(2700020, 1, 1417, -4, 100);
            cm.spawnMobLimit(2700020, 1, 730, -4, 100);
            cm.spawnMobLimit(2700020, 1, 585, -4, 100);
            cm.spawnMobLimit(2700023, 1, 1654, -364, 100);
            cm.spawnMobLimit(2700022, 1, 1313, -263, 100);
            cm.spawnMobLimit(2700021, 1, 1018, -244, 100);
            cm.spawnMobLimit(2700020, 1, 655, -244, 100);
            cm.playerMessage(-1, "只有消灭该区域的所有怪物之后, 才能移动到下一区域. ");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/stage");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/number/2");
            cm.dispose()
        }
    }
}

function action330006200(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(2700020, 1, 482, -4, 100);
            cm.spawnMobLimit(2700021, 1, 1727, -124, 100);
            cm.spawnMobLimit(2700023, 1, 1560, -124, 100);
            cm.spawnMobLimit(2700020, 1, 1357, -124, 100);
            cm.spawnMobLimit(2700023, 1, 1265, -124, 100);
            cm.spawnMobLimit(2700021, 1, 1022, -64, 100);
            cm.spawnMobLimit(2700020, 1, 846, -64, 100);
            cm.spawnMobLimit(2700024, 1, 650, -4, 100);
            cm.spawnMobLimit(2700020, 1, 318, -4, 100);
            cm.spawnMobLimit(2700024, 1, 163, -4, 100);
            cm.spawnMobLimit(2700024, 1, 448, -4, 100);
            cm.spawnMobLimit(2700024, 1, 1846, -124, 100);
            cm.spawnMobLimit(2700023, 1, 1480, -124, 100);
            cm.spawnMobLimit(2700021, 1, 933, -64, 100);
            cm.spawnMobLimit(2700020, 1, 540, -4, 100);
            cm.spawnMobLimit(2700023, 1, 270, -4, 100);
            cm.spawnMobLimit(2700023, 1, 1682, -124, 100);
            cm.spawnMobLimit(2700022, 1, 1217, -151, 100);
            cm.spawnMobLimit(2700021, 1, 1080, -64, 100);
            cm.spawnMobLimit(2700020, 1, 710, -4, 100);
            cm.playerMessage(-1, "只有消灭该区域的所有怪物之后, 才能移动到下一区域. ");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/final");
            cm.dispose()
        }
    }
}

function action330006300(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(2700020, 1, 1048, -75, 100);
            cm.spawnMobLimit(2700020, 1, 850, -75, 100);
            cm.spawnMobLimit(2700020, 1, 675, -75, 100);
            cm.spawnMobLimit(2700024, 1, 407, -15, 100);
            cm.spawnMobLimit(2700024, 1, 272, -15, 100);
            cm.spawnMobLimit(2700021, 1, 199, -15, 100);
            cm.spawnMobLimit(2700021, 1, -149, 45, 100);
            cm.spawnMobLimit(2700024, 1, -278, 45, 100);
            cm.spawnMobLimit(2700021, 1, -387, 45, 100);
            cm.spawnMobLimit(2700020, 1, -618, 45, 100);
            cm.spawnMobLimit(2700020, 1, -744, 45, 100);
            cm.spawnMobLimit(2700021, 1, -33, 45, 100);
            cm.spawnMobLimit(2700023, 1, 866, -75, 100);
            cm.spawnMobLimit(2700023, 1, -220, 45, 100);
            cm.spawnMobLimit(2700023, 1, 1151, -75, 100);
            cm.spawnMobLimit(2700021, 1, 818, -75, 100);
            cm.spawnMobLimit(2700020, 1, 401, -15, 100);
            cm.spawnMobLimit(2700022, 1, -148, -12, 100);
            cm.spawnMobLimit(2700024, 1, -482, 45, 100);
            cm.spawnMobLimit(2700024, 1, 975, -75, 100);
            cm.spawnMobLimit(2700024, 1, 662, -75, 100);
            cm.spawnMobLimit(2700023, 1, 296, -15, 100);
            cm.spawnMobLimit(2700022, 1, 225, -49, 100);
            cm.spawnMobLimit(2700021, 1, 134, -15, 100);
            cm.spawnMobLimit(2700020, 1, -344, 45, 100);
            cm.playerMessage(-1, "只有消灭该区域的所有怪物之后, 才能移动到下一区域. ");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/stage");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/number/1");
            cm.dispose()
        }
    }
}

function action330006400(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(2700020, 1, 1146, 45, 100);
            cm.spawnMobLimit(2700023, 1, 1084, -165, 100);
            cm.spawnMobLimit(2700023, 1, 63, -165, 100);
            cm.spawnMobLimit(2700024, 1, 425, -225, 100);
            cm.spawnMobLimit(2700022, 1, 1037, -36, 100);
            cm.spawnMobLimit(2700020, 1, 712, 45, 100);
            cm.spawnMobLimit(2700024, 1, 416, 45, 100);
            cm.spawnMobLimit(2700021, 1, 134, 45, 100);
            cm.spawnMobLimit(2700021, 1, -40, 45, 100);
            cm.spawnMobLimit(2700024, 1, -236, 15, 100);
            cm.spawnMobLimit(2700024, 1, -537, 45, 100);
            cm.spawnMobLimit(2700020, 1, 478, 45, 100);
            cm.spawnMobLimit(2700021, 1, -71, -165, 100);
            cm.spawnMobLimit(2700024, 1, 1112, -165, 100);
            cm.spawnMobLimit(2700021, 1, 944, 45, 100);
            cm.spawnMobLimit(2700024, 1, 790, 45, 100);
            cm.spawnMobLimit(2700023, 1, 270, 45, 100);
            cm.spawnMobLimit(2700020, 1, 59, 45, 100);
            cm.spawnMobLimit(2700021, 1, -114, 45, 100);
            cm.spawnMobLimit(2700024, 1, 715, -225, 100);
            cm.spawnMobLimit(2700023, 1, 529, -225, 100);
            cm.spawnMobLimit(2700022, 1, 340, -241, 100);
            cm.spawnMobLimit(2700021, 1, 68, -165, 100);
            cm.spawnMobLimit(2700020, 1, 634, 45, 100);
            cm.playerMessage(-1, "只有消灭该区域的所有怪物之后, 才能移动到下一区域. ");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/stage");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/number/2");
            cm.dispose()
        }
    }
}

function action330006500(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(2700024, 1, 1083, 45, 100);
            cm.spawnMobLimit(2700024, 1, 832, 45, 100);
            cm.spawnMobLimit(2700024, 1, 523, 45, 100);
            cm.spawnMobLimit(2700021, 1, -83, 45, 100);
            cm.spawnMobLimit(2700021, 1, -261, 45, 100);
            cm.spawnMobLimit(2700023, 1, 133, 45, 100);
            cm.spawnMobLimit(2700023, 1, 1008, 45, 100);
            cm.spawnMobLimit(2700023, 1, 240, -45, 100);
            cm.spawnMobLimit(2700023, 1, -224, -285, 100);
            cm.spawnMobLimit(2700021, 1, 29, -45, 100);
            cm.spawnMobLimit(2700021, 1, -222, -45, 100);
            cm.spawnMobLimit(2700020, 1, -499, 45, 100);
            cm.spawnMobLimit(2700020, 1, 422, -285, 100);
            cm.spawnMobLimit(2700024, 1, 48, -285, 100);
            cm.spawnMobLimit(2700023, 1, -293, -45, 100);
            cm.spawnMobLimit(2700021, 1, 884, 45, 100);
            cm.spawnMobLimit(2700024, 1, 642, -285, 100);
            cm.spawnMobLimit(2700023, 1, -63, -45, 100);
            cm.spawnMobLimit(2700021, 1, -493, 45, 100);
            cm.spawnMobLimit(2700024, 1, 1087, 45, 100);
            cm.spawnMobLimit(2700024, 1, 557, -45, 100);
            cm.spawnMobLimit(2700023, 1, 373, -45, 100);
            cm.spawnMobLimit(2700022, 1, 76, -67, 100);
            cm.spawnMobLimit(2700021, 1, -73, -285, 100);
            cm.spawnMobLimit(2700020, 1, 634, 45, 100);
            cm.playerMessage(-1, "只有消灭该区域的所有怪物之后, 才能移动到下一区域. ");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/final");
            cm.dispose()
        }
    }
}

function action330006600(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(2700020, 1, 1447, 43, 100);
            cm.spawnMobLimit(2700022, 1, 1156, -22, 100);
            cm.spawnMobLimit(2700024, 1, 904, 43, 100);
            cm.spawnMobLimit(2700023, 1, 707, 43, 100);
            cm.spawnMobLimit(2700021, 1, 543, 43, 100);
            cm.spawnMobLimit(2700020, 1, 282, 43, 100);
            cm.spawnMobLimit(2700024, 1, 145, 43, 100);
            cm.spawnMobLimit(2700024, 1, -8, 43, 100);
            cm.spawnMobLimit(2700020, 1, 1460, 43, 100);
            cm.spawnMobLimit(2700024, 1, 1302, 43, 100);
            cm.spawnMobLimit(2700023, 1, 745, 43, 100);
            cm.spawnMobLimit(2700021, 1, 442, 43, 100);
            cm.spawnMobLimit(2700020, 1, 193, 43, 100);
            cm.spawnMobLimit(2700024, 1, 1603, 43, 100);
            cm.spawnMobLimit(2700024, 1, 1118, 43, 100);
            cm.spawnMobLimit(2700023, 1, 855, 43, 100);
            cm.spawnMobLimit(2700022, 1, 606, 1, 100);
            cm.spawnMobLimit(2700021, 1, 335, 43, 100);
            cm.spawnMobLimit(2700020, 1, 70, 43, 100);
            cm.playerMessage(-1, "只有消灭该区域的所有怪物之后, 才能移动到下一区域. ");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/stage");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/number/1");
            cm.dispose()
        }
    }
}

function action330006700(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(2700023, 1, 1325, 43, 100);
            cm.spawnMobLimit(2700024, 1, 1275, 43, 100);
            cm.spawnMobLimit(2700024, 1, 871, 43, 100);
            cm.spawnMobLimit(2700024, 1, 692, 43, 100);
            cm.spawnMobLimit(2700024, 1, 395, 43, 100);
            cm.spawnMobLimit(2700020, 1, 8, 43, 100);
            cm.spawnMobLimit(2700020, 1, -59, 43, 100);
            cm.spawnMobLimit(2700024, 1, 655, 43, 100);
            cm.spawnMobLimit(2700024, 1, 1433, 43, 100);
            cm.spawnMobLimit(2700023, 1, 1267, 43, 100);
            cm.spawnMobLimit(2700022, 1, 751, -2, 100);
            cm.spawnMobLimit(2700021, 1, 444, 43, 100);
            cm.spawnMobLimit(2700020, 1, 189, 43, 100);
            cm.spawnMobLimit(2700024, 1, 1603, 43, 100);
            cm.spawnMobLimit(2700024, 1, 1118, 43, 100);
            cm.spawnMobLimit(2700023, 1, 855, 43, 100);
            cm.spawnMobLimit(2700022, 1, 606, 1, 100);
            cm.spawnMobLimit(2700021, 1, 335, 43, 100);
            cm.spawnMobLimit(2700020, 1, 70, 43, 100);
            cm.playerMessage(-1, "只有消灭该区域的所有怪物之后, 才能移动到下一区域. ");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/stage");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/number/2");
            cm.dispose()
        }
    }
}

function action330006800(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(2700024, 1, 1013, 43, 100);
            cm.spawnMobLimit(2700024, 1, 536, 43, 100);
            cm.spawnMobLimit(2700024, 1, 239, 43, 100);
            cm.spawnMobLimit(2700023, 1, 872, 43, 100);
            cm.spawnMobLimit(2700023, 1, 432, 43, 100);
            cm.spawnMobLimit(2700023, 1, 175, 43, 100);
            cm.spawnMobLimit(2700023, 1, -15, 43, 100);
            cm.spawnMobLimit(2700024, 1, 815, 43, 100);
            cm.spawnMobLimit(2700024, 1, 351, 43, 100);
            cm.spawnMobLimit(2700020, 1, 1471, 43, 100);
            cm.spawnMobLimit(2700024, 1, 1354, 43, 100);
            cm.spawnMobLimit(2700023, 1, 1234, 43, 100);
            cm.spawnMobLimit(2700022, 1, 1016, -16, 100);
            cm.spawnMobLimit(2700021, 1, 719, 43, 100);
            cm.spawnMobLimit(2700020, 1, 247, 43, 100);
            cm.spawnMobLimit(2700024, 1, 1572, 43, 100);
            cm.spawnMobLimit(2700024, 1, 1118, 43, 100);
            cm.spawnMobLimit(2700023, 1, 855, 43, 100);
            cm.spawnMobLimit(2700022, 1, 606, 1, 100);
            cm.spawnMobLimit(2700021, 1, 447, 43, 100);
            cm.spawnMobLimit(2700020, 1, 70, 43, 100);
            cm.playerMessage(-1, "只有消灭该区域的所有怪物之后, 才能移动到下一区域. ");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/final");
            cm.dispose()
        }
    }
}

function action330007600(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(2700012, 1, 652, -75, 100);
            cm.spawnMobLimit(2700012, 1, 1077, -75, 100);
            cm.spawnMobLimit(2700012, 1, -14, 45, 100);
            cm.spawnMobLimit(2700012, 1, 306, -15, 100);
            cm.spawnMobLimit(2700012, 1, 753, -75, 100);
            cm.spawnMobLimit(2700012, 1, -687, 45, 100);
            cm.spawnMobLimit(2700012, 1, 737, -75, 100);
            cm.spawnMobLimit(2700012, 1, -488, 45, 100);
            cm.spawnMobLimit(2700012, 1, -73, 45, 100);
            cm.spawnMobLimit(2700012, 1, -275, 45, 100);
            cm.spawnMobLimit(2700012, 1, 145, -15, 100);
            cm.spawnMobLimit(2700012, 1, -396, 45, 100);
            cm.spawnMobLimit(2700012, 1, -168, 45, 100);
            cm.spawnMobLimit(2700012, 1, 971, -75, 100);
            cm.spawnMobLimit(2700012, 1, 358, -15, 100);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, true);
            cm.inGameDirectionEvent_ChangeEquipment([1302335]);
            cm.setInGameDirectionMode(false, true, false);
            cm.playerMessage(-1, "只有消灭该区域的所有怪物之后, 才能移动到下一区域. ");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/stage");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/number/1");
            cm.dispose()
        }
    }
}

function action330007700(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(2700011, 1, 1077, -165, 100);
            cm.spawnMobLimit(2700011, 1, 1078, 45, 100);
            cm.spawnMobLimit(2700012, 1, 55, -165, 100);
            cm.spawnMobLimit(2700012, 1, 116, 45, 100);
            cm.spawnMobLimit(2700012, 1, 793, 45, 100);
            cm.spawnMobLimit(2700012, 1, 1051, -165, 100);
            cm.spawnMobLimit(2700012, 1, 987, 45, 100);
            cm.spawnMobLimit(2700012, 1, -772, 45, 100);
            cm.spawnMobLimit(2700012, 1, 615, 45, 100);
            cm.spawnMobLimit(2700012, 1, 22, -165, 100);
            cm.spawnMobLimit(2700012, 1, -13, 45, 100);
            cm.spawnMobLimit(2700011, 1, 456, -225, 100);
            cm.spawnMobLimit(2700011, 1, 596, -225, 100);
            cm.spawnMobLimit(2700011, 1, 358, 45, 100);
            cm.spawnMobLimit(2700011, 1, -477, 45, 100);
            cm.spawnMobLimit(2700011, 1, 614, 45, 100);
            cm.spawnMobLimit(2700011, 1, -81, 45, 100);
            cm.spawnMobLimit(2700011, 1, 195, -205, 100);
            cm.spawnMobLimit(2700011, 1, 752, -225, 100);
            cm.spawnMobLimit(2700011, 1, -291, -45, 100);
            cm.spawnMobLimit(2700011, 1, -675, 45, 100);
            cm.spawnMobLimit(2700012, 1, 354, -225, 100);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, true);
            cm.inGameDirectionEvent_ChangeEquipment([1302335]);
            cm.setInGameDirectionMode(false, true, false);
            cm.playerMessage(-1, "只有消灭该区域的所有怪物之后, 才能移动到下一区域. ");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/stage");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/number/2");
            cm.dispose()
        }
    }
}

function action330007800(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.spawnMobLimit(2700012, 1, -292, -45, 100);
            cm.spawnMobLimit(2700012, 1, -662, 45, 100);
            cm.spawnMobLimit(2700012, 1, 233, -45, 100);
            cm.spawnMobLimit(2700012, 1, 348, 45, 100);
            cm.spawnMobLimit(2700012, 1, 919, 45, 100);
            cm.spawnMobLimit(2700012, 1, 275, 45, 100);
            cm.spawnMobLimit(2700012, 1, 1099, 45, 100);
            cm.spawnMobLimit(2700012, 1, -27, -285, 100);
            cm.spawnMobLimit(2700012, 1, -162, -285, 100);
            cm.spawnMobLimit(2700012, 1, -4, 45, 100);
            cm.spawnMobLimit(2700012, 1, 639, -45, 100);
            cm.spawnMobLimit(2700012, 1, -401, 45, 100);
            cm.spawnMobLimit(2700011, 1, 540, -45, 100);
            cm.spawnMobLimit(2700011, 1, 171, 45, 100);
            cm.spawnMobLimit(2700011, 1, 583, 45, 100);
            cm.spawnMobLimit(2700011, 1, -560, 45, 100);
            cm.spawnMobLimit(2700011, 1, -145, -285, 100);
            cm.spawnMobLimit(2700011, 1, 450, -45, 100);
            cm.spawnMobLimit(2700011, 1, 26, -285, 100);
            cm.spawnMobLimit(2700011, 1, -331, 45, 100);
            cm.spawnMobLimit(2700011, 1, 791, 45, 100);
            cm.spawnMobLimit(2700011, 1, 139, -45, 100);
            cm.spawnMobLimit(2700011, 1, -102, -45, 100);
            cm.spawnMobLimit(2700011, 1, 941, 45, 100);
            cm.spawnMobLimit(2700012, 1, -565, 45, 100);
            cm.spawnMobLimit(2700011, 1, 634, -285, 100);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, true);
            cm.inGameDirectionEvent_ChangeEquipment([1302335]);
            cm.setInGameDirectionMode(false, true, false);
            cm.playerMessage(-1, "只有消灭该区域的所有怪物之后, 才能移动到下一区域. ");
            cm.fieldEffect_ScreenMsg("aswan/stageEff/final");
            cm.dispose()
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};